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Updated changelog
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changelog.txt

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SGDK 1.90 (July 2023)
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---------------------
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COMPILER
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* RESCOMP
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- MAP: added support for 8x8 tile priority information for TMX maps (was fixed to TMX map tile size before)
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- OBJECT: objects are now sorted on 'id' field by default (if it exists)
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- OBJECT: added 'width' and 'height' fields export
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- OBJECT: fixed 'name' field export
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- OBJECT: fixed bug with f32 field value
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- SPRITE: added support for empty frame in the middle of a sprite animation
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- SPRITE: fixed bug with dummy empty frame when NONE optimisation level selected
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- SPRITE: fixed a small bug in sprite frame duplicate detection
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- SPRITE: added new optimization level for cutting process (replaced 'iteration' with 'optLevel')
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- SPRITE: several fixes / improvements to sprite cutting algorithm
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- PAL: better JASC .pal file support
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- fixed a small bug with empty / dummy tileset
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- added info in output log for duplicated objects
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- rescomp.txt documentation updated and fixes
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- several others tweaks and fixes
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* XGMTOOL
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- fixed compilation on linux (thanks to Andrew DeRosier)
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- updated XGMTool binary to support ZGM output
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* MAKEFILE
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- made ext.mk optional
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* LINK
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- added .ramprog section for easier moving code into RAM
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* DOCKER
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- fixed windows docker build container (thanks to Allion Benjamin)
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- removed wine32 dependency, support Apple M1 (arm64) and native tools too
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* README
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- fixed assembly (asm target) generation
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- added links + smalls updates here and there
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LIBRARY
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* SPRITE:
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Rewrote the sprite engine to get rid of hardware sprite allocation (note that the legacy sprite engine
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is still accessible through the config.h file as it can be useful for sprite multiplexing).
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- better hardware sprite usage
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- general simplification of the API
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- lighter 'Sprite' structure
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- re-introduced Y position in visibility computation
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- lot of optimisations done to maintain same or get higher level of performance
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- added SPR_getAnimationDone(..) method to know if current playing animation reached the last frame
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- added SPR_getUsedVDPSprite() method to know how many hardware sprite are currently in use.
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- added SPR_enableVDPSpriteChecking() / SPR_disableVDPSpriteChecking() methods
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- added SPR_getFreeVRAM() and SPR_getLargestFreeVRAMBlock() methods
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- keep same behavior in debug / release build
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* OBJECT
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- small fix in POOL_find(..) method
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* MATH
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- transformed some macros to methods for better type checking (can also help the compiler)
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* CONSOLE
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- added TTY console support (added as module - thanks to Andreas Dietrich for it)
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* VDP
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- modified MAX_VDP_SPRITE to SAT_MAX_SIZE as max displayable sprite depend from horizontal reolution
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- disable VDP during VDP_resetScreen() process (faster operation)
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- small fix on VDP_waitVSync() and VDP_waitVActive() methods to take care of VDP disable state
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* SYS
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- added SYS_nextFrame() method (just an alias to SYS_doVBlankProcess)
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- added SYS_resetBanks(), SYS_getNextFarAccessRegion() and SYS_setNextFarAccessRegion() methods
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- fixed a bug with soft reset + general safer soft reset operation
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- added SYS_getShowFrameLoad() method
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- fixed small bug in TSK_init()
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* Z80
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- several fixes and method updates for safer operation
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* SOUND
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- added XGM_setPCM_FAR(..) and XGM_setPCMFast_FAR(..) to allow playing PCM through bank switch
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- added YM2612_readStatus() method
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* JOY
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- added JOY_getEventHandler() method (useful for saving / restoring callback)
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* SAVE
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- added flash save support (added as module - thanks to doragasu for it)
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* MISC
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- tweaked / improved readability of lz4w_unpack (thanks to HpMan)
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* deprecated methods and definitions now generate compilation error
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* added NO_INLINE definition when we want to force no inlining
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* forced NO_INLINE on some larges functions to avoid code growing too much
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* added megaWifi README file
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* documentation updates
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* smalls fixes, general cleanup, some refactoring..
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SAMPLE
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* BENCHMARK
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- added new large scroll performance test
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- added new big sprite tests
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- reworked scoring (making it not comparable to previous versions unfortunately)
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- small fixes
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* updated samples to last SGDK
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SGDK 1.90 MIGRATION NOTE
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* Removed 'resetz80' parameter from Z80_upload(..) function (it's always reseted now)
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* Z80_clear(..) doesn't take any parameters now (it always clears all the Z80 RAM now)
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SGDK 1.80 (September 2022)
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--------------------------
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