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Rogue.java
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public interface Rogue {
String[] getSkills();
}
class Mortred implements Hero, Rogue {
private static final int BASIC_ATTACK_DAMAGE = 35;
private static final int MAGIC_DAMAGE_SKILL_DAMAGE = 35;
private static final int CRITICAL_STRIKE_DAMAGE_PER_ROUND = 25;
private String name;
private int basicAttack;
private String[] skills;
private double criticalChance;
private boolean selected;
private int health;
private int mana;
public Mortred() {
this.name = "Mortred";
this.basicAttack = BASIC_ATTACK_DAMAGE;
this.skills = new String[]{"Dagger", "Blink", "Backstab"};
this.criticalChance = 25;
this.selected = false;
this.health = 250;
this.mana = 250;
}
public void displayInfo() {
System.out.println("Rogue: " + name);
System.out.println("Basic Attack: " + basicAttack);
System.out.println("Skills: " + String.join(", ", skills));
System.out.println("Critical Chance: " + criticalChance + "%");
}
public void performBasicAttack(Hero target) {
System.out.println(name + " performs a basic attack on " + target.getClass().getSimpleName());
int totalDamage = BASIC_ATTACK_DAMAGE;
// Check for critical strike
if (Math.random() * 100 < criticalChance) {
System.out.println("Critical Strike!");
totalDamage += CRITICAL_STRIKE_DAMAGE_PER_ROUND;
}
target.receiveDamage(totalDamage);
}
public void performSkill(Hero target, int skillIndex) {
if (skillIndex >= 0 && skillIndex < skills.length) {
System.out.println(name + " performs skill '" + skills[skillIndex] + "' on " + target.getClass().getSimpleName());
target.receiveDamage(MAGIC_DAMAGE_SKILL_DAMAGE);
System.out.println(target.getName() + "'s health: " + target.getHealth());
} else {
System.out.println("Invalid skill index.");
}
}
public void receiveDamage(int amount) {
// Implement the logic to reduce health by the given amount
health -= amount;
System.out.println(name + " receives " + amount + " damage. Remaining health: " + health);
}
public boolean isSelected() {
return selected;
}
public void setSelected(boolean selected) {
this.selected = selected;
}
public String getName() {
return name;
}
public String[] getSkills() {
return skills;
}
@Override
public int getHealth() {
return (int) health;
}
}
class Silhouette implements Hero, Rogue {
private static final int BASIC_ATTACK_DAMAGE = 35;
private static final int MAGIC_DAMAGE_SKILL_DAMAGE = 35;
private static final int CRITICAL_STRIKE_DAMAGE_PER_ROUND = 25;
private String name;
private int basicAttack;
private String[] skills;
private double criticalChance;
private boolean selected;
private int health;
private int mana;
public Silhouette() {
this.name = "Silhouette";
this.basicAttack = BASIC_ATTACK_DAMAGE;
this.skills = new String[]{"Disarm", "Nether Strike", "Relentless Salvo"};
this.criticalChance = 25;
this.selected = false;
this.health = 250;
this.mana = 250;
}
public void displayInfo() {
System.out.println("Rogue: " + name);
System.out.println("Basic Attack: " + basicAttack);
System.out.println("Skills: " + String.join(", ", skills));
System.out.println("Critical Chance: " + criticalChance + "%");
}
public void performBasicAttack(Hero target) {
System.out.println(name + " performs a basic attack on " + target.getClass().getSimpleName());
int totalDamage = BASIC_ATTACK_DAMAGE;
// Check for critical strike
if (Math.random() * 100 < criticalChance) {
System.out.println("Critical Strike!");
totalDamage += CRITICAL_STRIKE_DAMAGE_PER_ROUND;
}
target.receiveDamage(totalDamage);
}
public void performSkill(Hero target, int skillIndex) {
if (skillIndex >= 0 && skillIndex < skills.length) {
System.out.println(name + " performs skill '" + skills[skillIndex] + "' on " + target.getClass().getSimpleName());
target.receiveDamage(MAGIC_DAMAGE_SKILL_DAMAGE);
System.out.println(target.getName() + "'s health: " + target.getHealth());
} else {
System.out.println("Invalid skill index.");
}
}
public void receiveDamage(int amount) {
// Implement the logic to reduce health by the given amount
health -= amount;
System.out.println(name + " receives " + amount + " damage. Remaining health: " + health);
}
public boolean isSelected() {
return selected;
}
public void setSelected(boolean selected) {
this.selected = selected;
}
public String getName() {
return name;
}
public String[] getSkills() {
return skills;
}
@Override
public int getHealth() {
return (int) health;
}
}