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TO HAVE A TRULY PLAYABLE ALPHA STATE #1: #263
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Don't forget the HUGE unit behaviours task to be implemented too. |
Oh, and Alien Life Cycle properly needs to be implemented so those left-over eggs and chrysalis pose a real threat if not discovered before they hatch in the buildings where they are dropped or spawn. |
agent actions can be already created but beacose of poor AI its maybe not used |
about eggs - its not hatch in current builds? |
No eggs/Chrysalis don't seem to hatch after a few days in the cityscape releasing the appropriate alien. This should happen but under 0.1-86 it doesn't seem to. |
So about agents behavior and actions i think its can be included here in battle AI |
I thought agent training from battlescape already implemented... |
@Atrosha Kind of, the calc doesn't seem right, agents get too much XP too quickly additionally androids levelling up REALLY slowly from battle experience (they cant from training) also doesn't appear to work as per OG |
Added:
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ok "Agent Training from Battlescape " this works check that so here stats: agent2 | before | after |
About this
Im really not notice, playing OG, not even once that eggs/Chrysalis hatch ... but its my expirience ... |
It is INCREDIBLY rare, it'll need someone to look at the Original Game code to get the algorithms and values I also need someone to confirm it's not just my memory failing me as i have a very distinct memory of a UFO mission i did having one spawn a new Anthropod - but i play so much Beta release it could be a memory from those versions (which is why we need to actually check the code and see what is going on) If, once checked, it turns out to be a pre-final-release feature, we can move to the forums at Because there is now a dedicated area for code changes like this that are not mods (so we don't clog up Data section) |
Does "Alien eggs/Chrysalis don't appear to hatch after some time and spawn new units (Battlescape) - they need to (even if there is rarely a mission long enough for it to coincide with the time they would otherwise spawn in cityscape)" really belong here? |
I agree, this is such a minor thing that shouldn't ever affect somebody's gameplay. At least move to Beta? |
We can left it in list but think that it shouldn't affect move to Beta... |
I've made a specific road-map for extra or specialist enhancements and features, please see #941 Moved the battlescape hatching feature there as Istrebitel has clarified it's not fully implemented in the OG and any instances of it happening I must have from pre-release or messing something up when editing the final release |
So 8 point what exactly PR was is that ? |
@makus82 it's listed as a WIP because it's in PR #998 and we're still reviewing that |
and Diplomatic rift event. #996 is part of 7. point? |
how about move 19 point to #264 ? to close this and after merge all new thing in solid build and then do big post at FB about massive testing of master merged build ... |
I'm happy for it to be moved anywhere; but, i feel we are best doing it before any beta release announcement Have also added point 20 as that definitely needs sorting before we get new users and new bug reports - there needs to be a clear way to identify the version number I'm for the YYYY-MM-DD-Build Format that many projects have moved to as it's a lot more readable when trying to work out how old a build is given how long we are between major release revisions But even getting a simple 0.xx.xx system in would be better than 0.0.2-(random string of letters) |
Yeah, point taken I'll also un-sticky the Alpha Roadmap and sticky the "post 1.0" #941 after #265 so we are making full use of the "three sticky" limit Will close this formally as soon as #998 is merged |
Btw there weekly funding screen is up n working but there is daily score screen that need to be done... |
No probs, added the nightly review screen to #264 |
To have a truly playable game, we now need next:
That would give a game which has all of its core mechanics implemented. We would still have a long way to go, but this would be a point at which you could play most of the features of the Original Game in OpenApoc.
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