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SampleCancellation.cs
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using Cysharp.Threading.Tasks;
using Extensions.Unity.ImageLoader;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class SampleCancellation : MonoBehaviour
{
[SerializeField] string imageURL;
[SerializeField] Image image;
void Start()
{
ImageLoader.LoadSprite(imageURL) // load sprite
.ThenSet(image) // if success set sprite into image
.CancelOnDestroy(this) // cancel OnDestroy event of current gameObject
.Forget();
ImageLoader.LoadSprite(imageURL) // load sprite
.ThenSet(image) // if success set sprite into image
.Failed(exception => Debug.LogException(exception)) // if fail print exception
.CancelOnDestroy(this) // cancel OnDestroy event of current gameObject
.Forget();
ImageLoader.LoadSprite(imageURL) // load sprite
.ThenSet(image) // if success set sprite into image
.Then(sprite => image.gameObject.SetActive(true)) // if success activate gameObject
.Failed(exception => image.gameObject.SetActive(false)) // if fail deactivate gameObject
.Canceled(() => Debug.Log("ImageLoading canceled")) // if cancelled
.CancelOnDisable(this) // cancel OnDisable event of current gameObject
.Forget();
}
void DestroyWithMonoBehaviour()
{
ImageLoader.LoadSprite(imageURL)
.ThenSet(image)
.CancelOnEnable(this) // cancel on OnEnable event of current MonoBehaviour
.CancelOnDisable(this) // cancel on OnDisable event of current MonoBehaviour
.CancelOnDestroy(this); // cancel on OnDestroy event of current MonoBehaviour
}
void SimpleCancellation()
{
var future = ImageLoader.LoadSprite(imageURL).ThenSet(image);
future.Cancel();
}
void CancellationTokenSample1()
{
var cancellationTokenSource = new CancellationTokenSource();
// loading with attached cancellation token
ImageLoader.LoadSprite(imageURL, cancellationToken: cancellationTokenSource.Token)
.ThenSet(image)
.Forget();
cancellationTokenSource.Cancel(); // canceling
}
void CancellationTokenSample2()
{
var cancellationTokenSource = new CancellationTokenSource();
ImageLoader.LoadSprite(imageURL)
.ThenSet(image)
.Register(cancellationTokenSource.Token) // registering cancellation token
.Forget();
cancellationTokenSource.Cancel(); // canceling
}
void DisposeSample()
{
using (var future = ImageLoader.LoadSprite(imageURL).ThenSet(image))
{
// future would be canceled and disposed outside of the brackets
}
}
}