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Right now, we clone the Minecraft render buffer onto the CPU and feed it into JavaFX. THIS IS REALLY BAD, but I don't have the graphics programming knowledge to fix it. Eventually, we need a solution where the buffer never leaves the GPU.
The text was updated successfully, but these errors were encountered:
Right now, we clone the Minecraft render buffer onto the CPU and feed it into JavaFX. THIS IS REALLY BAD, but I don't have the graphics programming knowledge to fix it. Eventually, we need a solution where the buffer never leaves the GPU.
The text was updated successfully, but these errors were encountered: