- List of mods which work on Linux and other non-Windows platforms without troubles
- List of Half-life-based mods
- The big singleplayer mods and mappacks
- Unfinished singleplayer mods and mappacks
- Just mappacks
- Singleplayer mods or mappacks with a little incompatibilities
- Singleplayer mods which has custom gamedll with minor changes and fully playable with vanilla Half-Life libraries
- Singleplayer mods with one map or single maps
- List of mappacks for Half-Life: Blue Shift
- List of Cleaner's Adventures-based mods
- List of mods which based on Spirit of Half-Life
- List of Opposing Force-based mods
- List of XashXT-based mods
- List of They Hunger-based mods
- List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
- List of games and mods with custom gamedll
- List of Counter Strike-based mods
- List of Half-life-based mods
Most universal way to install and run mods - place your mod folder beside valve folder and launch engine with command-line arguments -game <modfolder>
Also, on some platforms you can see "Custom Game" menu in game where you can choose and run any installed mod.
For mappacks - place *.bsp files to valve/custom/maps folder, *.wad files to valve/custom and type map <mapname>
cmd in game.
Originally this list was written by @Qwertyus3D (Qortez)
- 101 grunts
- 1986(Black Mesa Circa 1979,1986)
- 2009EB
- A Day in the Life of a Coward
- A dream aka Map a Dream by Skals (set fps_max to 60 to prevent a possible sticking of the box in the elevator at the map comp28m2)
- Adam
- Affliction
- Agamemnon Icarus Glass
- Aggregate Pain
- Alternative Way: Part 1
- Assassin Mark 2
- Assault on Roswell v2.0
- Back to Xen
- Back to Xen 2
- Be Careful!
- Beginnings
- Betrayal (this mod has inner bugs)
- Between Two Worlds
- Black Mesa Energy Testing Chamber
- Black Mesa Sideline
- BlackMesa 2007( Black Mesa Missions 2007 )
- Blood and Bones
- Boom (Huknenn) v1.0 & HL Boom: Gold Edition v1.1
- BoomeNShtein3D: Episode 1
- Brave Brain
- Breakdown
- Breakdown 2: Afterwards
- Buddhist Wars
- C&C Tiberian Dawn v2.0
- Castle Creep (there is an inner bug in the end of 4th map - don't go further of that point where a bomb is placed, otherwise level change will not work)
- Castle Disposed
- Chaos Theory
- Chernobyl (this mod has inner bugs; in the beginning you have to use noclip, to fix a sticking in the bus)
- ChickenMix
- ChickenMix 2 (there are a couple of minor bugs, but they are inner bugs of the mod)
- Confronted with Consequences & Confronted with Consequences 2016 Remake
- Construction
- Conundrum
- Conundrum 2
- Crash (there is a small issue with a lift in a final map - you should stay closely to the lift's button after you've pressed it, otherwise door of the lift won't open)
- CWC Board Mappack Initiative (the mod has inner bugs)
- DAV Sub
- DAV Train
- death = power
- Death in the Dark (there are some minor inner bugs, but they don't interfere with the mod's progress)
- DejaVu v2.00
- Destination Black Mesa (there is a small inner problem that can randomly appear in the mod's ending - the last map with credits may not work properly; type restart command into console if you get this issue)
- Destiny
- Deth
- Do
- Doomed-life
- Down Time
- Drug Barons
- Dungeon Death
- Dust Runner v1.1
- Dwell
- E. T. C. ( Earthquake Testing Centre )
- E. T. F.
- E7: Black Star (set fps_max to 50 for the map an_ele to prevent a possible sticking of boxes on a big elevator's platform; or you can try to push a box down from the platrofm before the elevator stops)
- Edge of Darkness
- Edge of Death - Series 1
- Engineering Mankind
- Episode Power Plant and China
- Episode Secret Weapon (you will face a serious inner bug at the second map if you try to play this mod on hard difficulty)
- Escape by Leo Ring
- Escape from the Egyptian Tomb( RacerX Compo 12 Egyptian Museum )
- Espionage
- Exodus
- Exodus 2
- Failure
- Faraon(it's a set of 4 maps which can be combined in one singleplayer episode: map 1, map 2, maps 3-4)
- Fate Reversal v1.1
- Fathom 2.4
- Freeman
- Freeman's Escape (2 maps by JiggZ)
- Freeman's Fight
- Freeman's Return
- Freeman's Return 2
- Freeman's Revenge
- Freeman's Tomb( The Crypt )
- G-Invasion v2.6 aka G-Man Invasion
- G-Man House
- GameStar( Episode 4 GameStar )
- Gateway
- Gateway 2
- Gina's Adventures
- Gman Island Part 1
- Gman Island Part 2
- Graber v1.1
- Graf War
- Ground Zero by Derek 'Hellfire' McBurney
- Gut Reaction
- Half-Life C.A.G.E.D.
- Half-Life: Dreamcast v1.1
- Half-Life: OPS
- Half-Quake
- Half-Quake 2: Amen
- Hard 2 (set fps_max to 60 to prevent a possible sticking of Barney on an elevator in the beginning of the mod)
- Hardman - In the City (the updated version of the mod has been tested)
- Haunted (set sv_validate_changelevel to 0 to avoid a problem with level change between maps pagan7 and pagan8)
- Hazardous Materials: Episode 1 & 2
- Hazardous-Course 2
- Help Wanted
- Hidden Evil v1.01
- High Speed
- hlife_hotdog_compo26
- Home Alone -NOT
- Hour-Glass
- Idol Hunt
- Independence Day (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
- Infestation
- Infiltracja
- Infinite Rift
- Instinct
- Insurrection
- Irreality
- Ispitatel
- Jailbreak
- Kill All Greenpeace
- Krypton (there is one inner bug on the map with a rocket pad - the rocket can get stuck when you try to launch it)
- Lands of Lore v2
- Last-life
- Life's End
- Macky's Adventure
- MadCrabs (there are couple of potential scripting problems, but they seem to be inner problems of the mod, so if you stuck somewhere just try to replay your game from last autosave)
- Marine Invasion: Episode 1 & 2
- Mario Keys
- McBeth
- Medieval World
- Mel Soaring 2: Star Rancor
- MINIMICUS
- Misantrophy
- Mission Failed
- Mission MC Poker
- Mission of Mercy
- Mission to Kill
- Mission to Kill 2
- Mistaken Identity
- Mistaken Identity 2
- Moonwalker
- Mystery House v1.0
- NewBlackMesaVille
- Night Shooting
- No Exit
- No-Life
- Nuclear Power Plant
- Occupied Territory
- Office Commando
- Operacja Gargantua
- Operacja Mirra
- Operation Krautsalat v1.1 (there is a potential inner bug at third map - a door to the control room will not be opened, until all alien grunts leaved their cells, so don't kill any of them, which are still in cells)
- Operation: Nova (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
- Optimum Fear
- Outrun
- Outwards (Day One)
- Overhaul Pack (Just HD pack for Half-Life)
- P.I.Z.D.E.C.
- pagoda
- Peaces Like Us v1.0
- Phobos IV
- Pimp My Car (there is an inner issue with incorrect responses of buttons on combination locks)
- Point Blank – Stackdeath Complex
- Prisoner Escaped
- Prisoner of Event
- Prisoner of War
- Project Quantum Leap
- Project VIP
- Projekt Einstein
- Recon( Reconnaissance )
- Red Mesa
- Red Mesa 2
- RES v1.0
- Rescue 9-1-Freeman
- Resistance
- Resistance 2
- Resistance 3
- Return
- Return 2 (there is an inner problem in the first map with a moving of the second metal box, just keep pushing the box, until it begins to move)
- Reviviscence
- Road of Destiny
- Rooms: TWHL COOP Project( Rooms Half-Life or TWHL Rooms )
- Run for Life (the "stolen" version of this mod with changed menu background also known as Mad Escape)
- S.W.A.T.
- Sabotage
- Sagharmath
- Sandscroll
- Saving Bob
- Secret Base
- Secret Santa 2011 for Soup Miner
- Secret Santa 2011 for Stojke
- Senses in Decay
- Shift-Two v1.1
- Sky Mesa
- Sleephorst v1.5
- Slimy Situation
- Smart Decoy
- Somewhere in Time
- Sooper2
- Split-Second
- Subhumanity
- Terminal Monstrosity (4 maps by Anthony Plant)
- Terror Side (set sv_validate_changelevel to 0 to avoid problem with level change between some maps)
- Test Your Skill
- The Challenger Deep
- The Challenger Deep 2
- The Evil Thing
- The Evil World
- The Haunted Lab
- The Long Night
- The Mansion
- The Night Things
- The Night Things 2: Woodstock Manor
- The Returning
- The Ropes (set fps_max to 60 to prevent a possible sticking of a barrel which you need to lift down with an elevator at the second map)
- The Way Is Clear
- The Way Is Clear 2
- The World Machine
- The Xeno Project
- The Xeno Project 2
- Then and Now
- They Live( Chungo )
- Timefall
- Timeline
- Timeline II: Iced Earth
- Todesangst
- Tokami Island
- Tower (set sv_validate_changelevel to 0 to avoid a problem with incorrect level transitions)
- Trespasser
- Try, Try Again
- Tucked Up
- TWHLmix
- Two Smoking Barrels
- Typical Disaster
- Typical Disaster: The Lost Levels
- U-Life
- Underground v2.0 (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
- Underground Territory
- Undertime
- Uplink Addon v1.2
- Uplink Lite & Uplink Lite Plus Demo
- Uplinked
- USS Darkstar
- Vengeance
- Virtual Reality: The Real World
- VLOKAM
- VLOKAM 2
- Wail of Death
- Wail of Death 2: The Hell Master
- War Crimes v1.2
- Way to Victory
- Windmill v2.0
- World War III Missions (parts 1, 2 & 3)
- Worst Holiday (there are 2 problems with doors; a door at second map can be opened if you sit down near it; to pass the door in laboratory you should run quickly as you can from ventilaion shaft - there is an autosave point on a previous map, if you failed)
- Xen
- You Are in Army Now
- Zubben
- Alpha Research Facility v0.3
- Back in Future Alpha version
- Biohazard 2 (unfinished mod version)
- Black Meat (unfinished mappack of 3 maps)
- Bloodreign (the mod has inner bugs, especially second map)
- Boreality: Part 1 (there is a visual glitch problem on the map mell04, but same happens for original Half-Life too)
- Catacombs: Part 1
- Cro-man's Office Mappack
- Great Escape (unfinished mappack of 2 maps)
- Half-Life Episode Two Demo Alpha v1.0
- Half-Life: Marine Demo (by EDOC32)
- Hazardous-Course (first version of Hazardous-Course 2)
- High Tech v0.2
- HL: Paranormal Demo
- HL Shadows, Part 1
- HLNewEnd
- Kleiners Adventures Demo
- Kleiners Adventures: The White Line Demo
- LV-426: Episode 1
- Malevolence(1.3 and older)
- Meth-Life Demo v1.0
- Night-Fire Demo
- On the Other Side aka OTOS (there is a train-related bug in the beginning, which makes you to use noclip, but it's an inner flaw of the map)
- Orion: Part 1( Project Orion )
- Padle Mesto Demo (some scripts & buttons are not configured properly in this mod, so they can be activated/deactivated automaically after reloading of a saved game)
- Panic at Black Mesa Demo
- Plan B v1.1
- Preview of the "Paradox"
- Project Focus North v1.6 Demo
- Qortez( Quortez ) (it's recommended to use only default low-poly model of scientist for this mod; also set fps_max to 60 via console to prevent an issue with one of scripted sequences)
- Return to Lambdacore Demo
- Route City Beta 1
- SHAFT - Part 1
- Shortcut v1.0 Beta
- Stargate Test (3 maps, it's earliest outlines of known Stargate mod)
- Stoka
- Striker's Compo 26 (buggy)
- Technology Test 2
- The Gate Playable Demo
- They are Back
- Tiefseelabor( Deep Sea Laboratory )
- Time-Shift
- Train Single Beta (Remove gfx.wad from TrainSingle folder)
- WAR: The Killer Beta 0.1
- White Force Beta( Residual Point prototype )
- Your First Mission Demo
- Zombieland v1.1
- AvsM 1 v1.2
- Cook The Headcrab Episodes 1 & 2
- Cook The Headcrab Episode 3
- Cook The Headcrab Episode 4
- DAV HL Pack 1
- Discoman v2.2
- Dramatic Measures( Surprise! )
- Funny Map Pack 1
- Half-Life Shorts
- Half-Starwars
- Japanese Episodes
- K7 Trouble (Remove string secure 1 from liblist.gam)
- Night Shift Beta
- Pillars of Pain: A Buddy & Kona Saga( PoP-BaKs )
- Star Wars Half-Life (second map running via console using map swpart2 cmd)
- The Crabulator v0.1.9.6.1 (Rename mod folder to TheCrabulator)
- The Mansion by Unbreakable
- TS_MF
- TWHL Cubicles
- Valve ERC Contest #1 - The martyred pop machine
- Valve ERC Contest #2 - Best train-ride sequence
- VOLCAN Beta 1.3
- Woodpigeon's Map Pack
- Alternate Path (there is an issue with deep sticking in elevator, when you return from map out3 to map out2, so you'll be forced to use noclip as solution; also you need to set sv_validate_changelevel to 0, because of unstable level transition between map outside and map out2)
- Final Run
- Hard (you can get stuck inside boxes in a moving truck on the second map of the mod - type restart command in the console to fix your position when the next map is loaded and truck is stopped)
- Pulse Episode One Beta 1, Terrorist Attack (maps of these mods have a "leak" bug, it causes level change problems with incorrect transferring entities between maps, disabled lighting and potential significant performance drops after passing of several maps)
- The Hill (there is a mapper's flaw in changelevel settings between maps thehill & thesequel, it can be corrected only manually by editing of entpatches for these maps - you need to rename "bottom rung" value to "bottomrung"; after editing you new to start new game)
- Threatening Skies Pre-Demo (aka Half-Life 1.5; you can get stuck in a roof of a train on level change between maps game010c and game010d; use noclip or restart command to fix this)
Singleplayer mods which has custom gamedll with minor changes and fully playable with vanilla Half-Life libraries
- Citizen Arms Demo 2 (there are few inner bugs in the mod, but it still playable)
- DALEK unbidden
- Fight for Life
- Half-Life Baby v1.4 (it's an unfinished but playable mod; after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\hlbaby\dlls\hl.dll" for gamedll "dlls\hl.dll", otherwise you'll not be able to start a game)
- Lost in Black Mesa(first version without HLFX)
- Soldier
- Solo Operations
- The Blood v1.1 (there are some inner bugs in the mod, but they don't interfere with a game progress)
- The Escape (there is a couple of strange glitches on a map evasion7, but they are not interrupting a gameplay, just don't forget to download and install all of presented fixes for the mod)
- Wilson Chronicles: The Unfinished Edition
- 3rd505th
- 5 More Ways to Die
- 5 Ways to Die
- 5 Worse Ways to Die
- A Bad Day
- A Disgruntled Christmas
- Accidental Life Demo
- Aftermath
- Ali Meyer
- Alien (map by Nicolas Gadenne)
- Alien Blast
- Alien Survival
- American Training Facility
- An Escape
- Area Assault
- Assassination
- Atom's Mini Compo by Tetsu0
- Atom's Mini Compo by zeeba-G
- B.O.G aka Black.Orange.Grenade (you need to have additional textures to play this map properly - opfor.wad & tfc.wad; also game crashes in the final because of inner mapping flaw )
- Barney's Dream Demo( B-dream Beta )
- Barrel of Grunts
- BDMAP1 (MoP1.bsp - map by unknown author)
- Beach Party
- Beastie
- Black Mesa South (there are few minor glitches, but they are inner flaws of the map and don't interfere with completing a game)
- Black Mesa Storage Facility - Bay A2
- Black Mesa Xmas(A Black Mesa Christmas)
- Blame the Scientists (map by Incy247)
- Blood and Guts
- Blood1
- Bhop
- Bow (map by Daniel Will)
- Breakout (map for Single Mapping Competition by BennyBlanco)
- Breakout (map by Mediocre MapGuy)
- Bridge (map by Monkey)
- Bullsuid Will Survive
- C2
- C3
- C5
- Caged
- Camera Puzzle (this map perfectly demonstrates an improved feature of Xash3D Engine - game is correctly saving and restoring 3rd person view for the player after loading a previously saved game)
- CataXen
- Cause of Death
- Challenge (map by tnkqwe)
- CHALLENGE aka Can You Live (map by killer487554; remove spaces in the map name before you play)
- Choices
- Chuck - Texas Rangers
- Cleaner's Adventures Begin Demo (map by InvisibleBullet)
- Coach
- Cook The Headcrab
- Core01 (map for Fast Level Design competition by Flash)
- Crawler
- Crysis 3 (map for Single Mapping Competition by Raid)
- CUBE (map by Jobabob)
- danger1
- Data-base
- de_dust2_azabetfeN (remove cl_dlls & dlls folders from inside of mod's directory before you start the game)
- De-railed
- Dead Shift Beta - Demo 1 & Demo 2
- Deep
- Desert Attack
- Desert Combat Demo (despite a big file size there's only one small unfinished map)
- Desert Strike
- Devil Mesa
- Disco Party v1.1
- dissolution (you need to have additional textures to play this map properly - nw.wad from Nightwatch Texture Pack and decals.wad from Opposing Force)
- Doomed Demo
- Dream1_ver3, Dream1_ver2, Dream1
- Dressed to Kill
- Dying at Sea( Signs )
- eif coloseum
- eif_room
- eif_school
- Emissary
- En Route 66
- Enclosed Space
- Endlevel Boss
- ES (map for Single Mapping Competition by Flash)
- escape by killer1102 (there is a potential bug with a scientist, who should open a door for you, but it's an inner scripting problem of the map)
- Escape from Black Mesa v1.44 (map from TWHL by Satchmo) (wrong link!)
- Escape Off (a part of this map was used later in Friendship 2.0 mod)
- Evasion
- Evil Space
- Experimental Problems
- Extinct Lifeform Hunt
- Facility
- Facility Escape
- Fallout (map by simb) (link dead!)
- Final Assault
- Flat
- Freeman's Allegiance
- Freeman's Escape (map by Dave Crabb)
- Freeman's Suicide( Kill Yourself )
- Funhouse
- Func_breakable - The Invasion (map from TWHL by Archie aka The Hunter)
- Genetic Research Facility
- Gladiator
- Go to Xen Awalk(Xen Walk/SP-Offyxen)
- goldsource (link dead!)
- Govnomod (DevTest Demo was tested; for the proper installation you should have Counter-Strike mod preliminarily installed in your main game folder; demo map text is on russian) (links dead!)
- Govnomod: Mysterious Force
- GruntMatch
- Grunts Domain( archiveSP01 )
- Gunship v1
- Half-Life 1: Traptown E3 2003
- Half-Life 2 Tech Demo Parody( Half-Life 2 Physics Test Level )
- Hard Map 2 (map from TWHL by Custom)
- Hard Way
- Headcrab Revenge
- Headcrab-BOSS
- HL Dance( Half-Dance )
- hl_egzekucja
- HLywood
- Hnaii - Office Komplex
- Hospital (you need to edit liblist.gam file in the mod's folder - delete gamedll & type strings from it before you start to play)
- Hostage
- House
- Impulse 101 Fun - The Train (map from TWHL by Archie aka The Hunter)
- In America
- In the Kitchen
- Infiltration
- Interactivity & Lots of Entities (link dead!)
- Interior
- Into the Frying Pan
- Island Bombing
- Ivy
- Jump Program
- Killer on the Run
- Killing House for Half-Life
- Kosovo 2000
- Kosovo II – The Second Day
- KotiteolliSuus
- Kyo Half-Strike (there are few error messages at start, which can be safely skipped; also the code in the beginning is 3141)
- l33t Test 1: Conclusive Analysis
- Lab
- Lambda Station
- LC (map for Fast Level Design competition by Slux)
- LDSF( Laser Deployed Security Force )
- Locked Up
- Looping Stage
- Lord's Lair
- Losspower
- Lost-World
- Lounge
- Matrixroom v0.7 (map by Joe Hunter)
- MatrixTrainstation
- Maze01a
- Meat, Blood, Gun (there are 2 maps, but only first map is playable, in fact)
- Merry Christmas to hlife_hotdog aka Happy Holidays (to play the right map, enter map happyholidays into console, or edit startmap parameter in liblist.gam file inside mod's folder)
- Metro (map by unknown author)
- Monster Arena v1 & Monster Arena v2 (maps by unknown author)
- Monster Shoot (map by unknown author)
- Museum Lockdown
- My Backyard
- My Black Mesa (map for Single Mapping Competition by Zanzer)
- Nameless (map for Single Mapping Competition by AGRESSOR)
- Need for Energy(SP-Energy)
- Nightmare: A horror map
- Nightshift_FsC
- No Chance
- No Regret
- Nuclear Aftermath (map 48h_map1_pre by Bluthund) (download link dead!)
- Nuclear Plant (map by SaCo)
- Nuke (map tmdnuke by the-middleman) (download link dead!)
- Observatory
- Ominous Reality: Part 1
- Operation Rainbow
- Operation Randomosity
- Orb
- Osprey Chopper Competition (map by Andy)
- Otage Beta v0.05
- Outpost
- Oxidum (the map is unfinished and after a dead-end there is another interesting place that you can reach only by using of noclip)
- Pac-Man
- Parallax Beta (there are 2 maps, but only first map is playable, in fact)
- Postal
- Problems in Building 2
- Pulse: Demo #1
- Quake
- Quilted Thought Organ
- Radix (this map is also a part of Project Quantum Leap mod)
- Rat Hunt: Quarters (there is only 1 little issue - rats counter messages do not displayed until all rats are eliminated)
- Remember All
- Rescue by SaCo (there is an inner bug - once you have activated a scientist in the end of the map, you should run quickly from him to the door with a scanner, otherwise he gets stuck into you; so you have to kill all enemies before you activate him)
- Rescue 2 (map by SaCo)
- Revamp
- Rogat
- Rooms (map by ghost2)
- Ruled by Insanity
- Rube Goldberg aka Entity Challenge 2(map by Captain Terror)
- Rube Goldberg Machine (map by TJB)
- Rum
- Rumble
- Run, Run, Run!
- Runaway
- Runder
- S1_INFIL, aka Infiltration (old unfinished map by Silencer[=S7=])
- s_3_LumbdaCore (map for Fast Level Design competition by Sania3)
- Saving Santa ( Secret Santa 2011 for Rimrook by Urby )
- sand_01
- SciMaker 1.1 (With Kill Func)
- Scientist Killing
- Scientists Hideout (map 48h_m01 by ToTac) (download link dead!)
- Scramble
- Second (map by unknown author)
- Seek and Destroy
- SelfKill
- SEMTEX (map by kol)
- Sepulcher
- Shootout Alpha 3
- Small Battle
- Small Battle 2
- Smash Half-Life
- Snatch
- Soft Boiled
- Someplace Else (this map is also a part of Project Quantum Leap mod)
- Somewhere( Kasperg: Unique Map )
- Southeastern Lan Party
- sp_valley
- Space_Lasercore
- Spearhead
- Spellbinder - The Summoning Tower v1.2
- Sproutch Mod!!! (another variation of this map is Bullsquids Pet)
- Star (there are 2 maps, but only first map is playable, in fact; also changelevel is not working properly there, but it's an inner bug of the mod)
- Stacja
- Station17
- Storage Facility (map by T.J Brosnan)
- Strange Findings Part 1
- Subway - The Longest Fall (you need to have additional textures to play this map properly: opfor.wad from Opposing Force, specialists.wad from The Specialists, tfc2.wad from Team Fortress Classic and wanted.wad from Wanted!)
- Surfacerun
- SwirusMap (call it "Dream")
- Target Practice
- Technical Problems
- Teh Hammre
- Test Lab 16
- Test Map (map by NinjaBlack1337 aka Guillermo_SPY)
- Test of Destruction
- The Abandon (link dead!)
- The Arena - Room 1
- The Crab Lab
- The Cupboard of Doom
- The Desert of Doom
- The Gloom
- The History Can Be Changed (you need to have additional textures to play this map properly - opfor.wad from Opposing Force)
- The House Beta 0.1
- The Innocent Eternity (there are 2 maps, but only first map is playable, in fact)
- The Interview, Stage 1
- The Last Survivor (there is an issue with saved games in this map - they don't work properly after loading, but it's an inner flaw of the map, not an engine's bug)
- The Leech Pits
- The Origin of Symmetry
- The Plague
- The Playtest
- The Poseidon Incident( USCM: Infestation Demo )
- The Run
- The Secret Mission
- The Silo Station
- The Stupendous Quest of the Annoying Microwave
- The Swimmingpool (there is an inner bug of unmovable trashcan, so you have to use noclip on your way back)
- The Transporter( Xen Transportation )
- The Trap (map by Keks)
- The_Work_Area v1.0
- Torching the Light
- Torture a Friendly NPC
- Torture That Alien
- Total Evasion
- Tower (Required Spirit of Half-Life for item_suit)
- TriggerHappy
- TriggerHappy2
- TriggerHappy2.5
- Trouble
- Tunnels
- Twisted Hazard Course
- Two Towers
- Underground Facility
- Unnamed by rowleybob
- Urb's Challenge
- USAF
- USS Gaspra (download link dead!)
- USSL Blue Mesa (remove space from the end of the map's name before you play)
- Valve Pressure Beta v2
- Vassy Compo
- Vilcabamba (this map is also used as a first map in Idol Hunt mod)
- Vital Signs
- Wake Up and Stay Alive (link dead!)
- war_coop1
- Warehouse Firefight
- We Got Work to Do!
- Weird Dreams (Required Spirit of Half-Life for item_suit)
- When the Army Came to the Office
- WTF
- WWE Bullsquid Royal Rumble
- Wybuchowka
- X-treme Violence
- XargoL's Entry for Vassy's Compo
- Xen Again
- Xen World (download link dead!)
- XUnil
- Zeeba-G's TWHL Compo 26 Entry
- Zombies!
- Zone: Map 1 (Intro)
- Zone: Map 2 (Part 1)
- Zone: Map 3 (Part 2)
To install - place *.bsp files to bshift/custom/maps folder, *.wad files to bshift/custom and type map <mapname>
cmd in game.
To run this mods on specific platforms you may be need to compile libraries from CAd branch of hlsdk-portable.
- Half-Life: Black Guard - uses dlls copied from original Cleaner's Adventures.
Originally this list was written by @Qwertyus3D (Qortez)
Spirit of Half-Life - extended toolkit for HL1 mappers by Laurie Cheers.
To run this mods on specific platforms you may be need to compile libraries from sohl1.2 branch of hlsdk-portable.
Mods which based on vanilla Spirit of Half-Life 1.2 or older(Fully playable with SoHL 1.2 libraries)
- Accidental Assassin (this mod has inner bugs; type restart if you stuck on changelevel)
- Big Scientists
- Black Silla Assault DEMO v1.2
- Blbej Den
- Cold Experiment v1 (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into coldexv1 folder: cl_dlls, dlls, models, sprites)
- Dead Sector v1.0a
- Death Is Dead (there is a fog-related inner bug at the first map)
- Escape from Black Mesa Alpha
- ESCAPE: Trainingroom
- City Crush v0.1 (link dead!)
- Invasion 105 v2.0
- Issues( Project Quantum Leap 2 )
- Mission Impracticable 2
- Prison v2.1
- Prize v1.1
- Radiation Alert: Episode 1 v1.1
- Run From Hell v1.1b (there is an inner bug with underwater crates in the map firstmap9 - they can't be broken, so you should use noclip to pass through them)
- Santa's Revenge (set fps_max to 60 to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
- Sector 6
- Space Prisoner v1.1 (after installing of the mod open liblist.gam or gameinfo.txt file in the mod's folder and correct the line gamedll "..\prison\dlls\spirit.dll" for gamedll "dlls\spirit.dll", otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use noclip to pass around bugged place)
- Terrorist Attack 2
- Timeline III: The Heart of Darkness
- Underground 2 Demo
Mods which based on modified Spirit of Half-Life 1.2 or older(Partially playable with SoHL 1.2 libraries or not playable at all)
- Black Death
- Borderlands v0.4
- Dark Territory (set fps_max to 60 to avoid an inner problem of the map tau_jungle_02 with a scripted sequence, otherwise you can get a gamebreaking bug)
- Dead Way Alpha
- Emergency
- ESCAPE (final) by DMC Interactive
- ESCAPE 2 by DMC Interactive
- Force of Evil
- Friendship: Town of half-life.ru mappers v2.0 (this mod has inner bugs)
- Malevolence v1.4 Open Source Beta
- Portrait of Freeman v1.1
- Project M.L.P v1.0 (Remove halflife.wad from mod folder)
- Snark Planet Demo
- Survive in Catacombs
- Survive in Catacombs 2: Fear (Bloodbath)
- The Lost Hell
- The Trap v1.60 (mod by Reaktor)
- Ispitatel 4: Classic
- Half-Life 2: Classic Demo
Mods which based on Spirit of Half-Life 1.4/1.5/1.8(Fully playable with SoHL 1.8 libraries, partially playable with SoHL 1.2 libraries or not playable at all)
- Before v1.1
- Christmas Life v1.0 (initial mod works properly, but additional mappacks for this mod contain few maps that have some gameplay problems under Xash3D)
- COLONY 42 Alpha
- Crazy Crabs Demo 1 & 2
- Far Crab Demo v2
- Firefighter Demo v1.1
- Halfquake 3: Sunrise
- Prototype 98 (set fps_max to 60, otherwise you can get stuck in some places)
- Reissues v1.1
- Santa's Revenge 2: Xmas Meltdown
- Tactical Espionage Action v1.1
- TWHL Tower
Mods which based on Spirit of Half-Life 1.3/1.6/1.7/1.9(Fully playable with SoHL 1.9 libraries, partially playable with SoHL 1.2 libraries or not playable at all)
Originally this list was written by @Qwertyus3D (Qortez)
To install mods from this category - first of all place mod folder and gearbox folder from Opposing Force beside valve folder.
To run this mods on specific platforms you may be need to compile libraries from opfor branch of hlsdk-portable.
For mappacks - place *.bsp files to gearbox/custom/maps folder, *.wad files to gearbox/custom and type map <mapname>
cmd in game.
- Aron
- A Soldiers Tale
- Black Bag Operations
- Bootleg Squadrog (there is an inner bug - don't save/load your game at the second map of the mod, otherwise a script that giving you weapons in the armory will not work)
- Camp Aign
- Campaign: Part 1
- Dark Operations
- Double Helix
- Fallback, Fire, and Ice, plus simply Fallback (initial version of the mod with 5 maps)
- Fallen Chopper
- Focalpoint
- Foothold
- Ground Zero by Necromancer
- Ground Zero 2: Fallout by Derek 'Hellfire' McBurney (there is a potential inner bug with unmovable barrel at the second map; you can break that barrel, but it very durable and has 9000 health points)
- Intolerable Threat
- Little Skyscraper of Horrors
- Mechanized Death: An Army of None
- Military Duty v1.0.1
- Nuclear Winter
- Opposing Force Aliens Addon
- Opposing Life2Life
- Realms by Necromancer
- Retaliation
- Shepard's Adventures
- Snowy Rock
- Space Disaster
- The Alpha Unit
- The Evasion
- The Tower
- The Xen Campaigns
- Ultimate Attack
- Under the Blackmoon
- Warzone
- Black Op Mission
- Mission Impossible (the mod is not fully finished and changelevel to the last map doesn't work)
- Poisonheadcrab Nightmare Mappack Demo + Update (there are some bugs, but they are inner bugs of the mod)
- Return to Black Mesa (download link dead!)
- The Bounty Hunter
- Xen Assault (there are inner bugs, which interfere with level change in introductury maps p1vs1 and xenmp; you can just skip them and begin to play directly from the map p1v1)
- Alternate Points
- Battle
- Bomb Squad
- Corruption
- Critical Mass C3M1 Build 1 Demo
- EPRST!
- Firing Range
- Friendly Fire
- Guitar Star Pre-Alpha
- J2000
- Killing House for OF
- Klabautermann (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place)
- Little Escape
- Marine Invasion: Freak-Lager
- Madness 2
- Operation: Sandblast
- OpFor Postal
- Super Nova Space Station
- The Red Area
- Underhalls
- Without Doubts Beta
- X-Abaddon
- You Die v2
- Zombies
XashXT - SoHL-based extended toolkit for Xash3D mappers by Unkle Mike.
To install mods from this category - first of all place mod folder beside valve folder.
Currently, you can try to run this mods under PrimeXT.
- Meanwile in Russia demo(MIR)
- Monorail Quest
To run this mods on specific platforms you may be need to compile libraries from theyhunger branch of hlsdk-portable.
- They Hunger: Rebuild - This mod uses new func_vehicle entity and our hlsdk-portable libraries.
- Awful changes by MSteam
- Dark Rock by Adam 'Jeb_Radec' Brown
- Hospital by Nod24
- They Hunger: Escape by Gua
- They Hunger: Lab of Horrors by Jordan
- They Hunger: Route666 Demo by MadMapper
Currently, fresh Xash3D FWGS builds for Android, PS Vita and Nintendo Switch uses libraries from this branch, so you can play mods below out-of-the-box.
- Afraid of Monsters
- Big Lolly
- Half-Life: Blue Shift
- Half-Secret
- Case Closed
- Bloody Pizza - Vendetta
- Borderlands
- Half-Life: Induction 1.2
- Redemption/Absolute Redemption
- Sewer beta
- Times of Troubles
- Half-Life: Urbicide
For mods from this category - first of all place mod folder beside valve folder.
To run this mod on specific platforms you may be need to compile libraries from redemption branch of hlsdk-portable.
On x86 Linux you can use OpenAG client by YaLTeR
To run this mod on specific platforms you may be need to compile libraries from aghl branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from aom branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from aomdc branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from asheep branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from biglolly branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from blackops branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from caseclosed branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from caseclosed branch of hlsdk-portable.
This mod already has version for x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from bubblemod branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from caseclosed branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from CAd branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
On x86 you may be need to compile client part.
For other specific platforms you may be need to compile server part too.
Source code:
Client: https://github.com/Velaron/cs16-client/
Server: https://github.com/rehlds/ReGameDLL_CS
To run this mod on specific platforms you may be need to compile libraries from clcampaign branch of hlsdk-portable.
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from dmc branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from eftd branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from bshift branch of hlsdk-portable.
Currently, you can compile mod libraries for x86 Linux from decay-pc branch of hlsdk-portable.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from echoes branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
- Half-Life: Gravgun (unfinished) by mittorn, a1batross and Solexid
Support temporary abandoned
To run this mod on specific platforms you may be need to compile libraries from gravgun branch of hlsdk-portable.
Currently, MSVC is not supported, use MinGW if you need build for Windows.
To run this mod on specific platforms you may be need to compile libraries from induction_1.2 branch of hlsdk-portable.
This mod supports x86 Linux.
Support for other platforms may be available later.
This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from intense_force branch of halflife-featureful.
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from opfor branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from sci branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from topdown branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from hl_urbicide branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from visitors branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from half-screwed branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from half-secret branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from noffice branch of hlsdk-portable.
Support temporary abandoned
To run this mod on specific platforms you may be need to compile libraries from poke646 branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from poke646_vendetta branch of hlsdk-portable.
Support was fully abandoned due Quake Wrapper release.
To run this mod on specific platforms you may be need to compile libraries from rebellion branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from residual_point branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from residual_point branch of hlsdk-portable.
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from sewer_beta branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from sohl1.2 branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from halloween branch of hlsdk-portable.
This mod already supports x86 Linux.
Currently, only source code of client part is available.
To run this mod on specific platforms you may be need to compile libraries from thegate branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from theyhunger branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from dmc branch of hlsdk-portable.
To run this mod on specific platforms you may be need to compile libraries from tot branch of hlsdk-portable.
Support was fully abandoned due PrimeXT development
This mod already supports x86 Linux.
Support for other platforms may be available later.
To run this mod on specific platforms you may be need to compile libraries from sohl1.2 branch of hlsdk-portable.
Don't forget to enable XENWARRIOR build option!!!
To run this mod on specific platforms you may be need to compile libraries from zombie-x branch of hlsdk-portable.
- CSMoE by Chinese Xash3D FWGS Community - uses custom Xash3D FWGS build.