Proposal for auto-generated Nodes in Behavior Trees #641
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moccajoghurt
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After delving deeper into the topic, my proposal appears to be unnecessary. |
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Problem Statement:
Currently, each node requires a C++ code implementation for its execution.
Objective:
Introduce a functionality that allows nodes to be generated exclusively via XML, making the Groot2 editor the sole tool required for Behavior Trees.
Background:
Proposed Solution:
Advantages:
Feedback Request:
Do you find this to be a good idea? Would there be interest if I were to work on this feature?
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