Having glanced through the code base, the costume count is currently hardcoded. I think upping it would definitely be possible though. Godot's pretty straightforward to pick up, honestly; there's a lot of good documentation online and not much required to run software.
What I kinda want to play with too at some point is adding a default visibility to sprites. As then you would be able to say switch out a hat with a head of hair without needing to use a costume slot.