Abstract
In this chapter, Character Computing is introduced and defined. To do so, character itself is defined as all components that determine human behavior in a specific situation. It consists of general, stable factors (e.g., personality and sociocultural embeddings) and current factors (e.g., affect, mood, physical state, appearance, and cognitive state). Accordingly, Character Computing is all research on the Character–Behavior–Situation triad which gives insight into the interaction of the three components and how to model said interactions. Character Computing consists of three research modules: sensing the character, adapting to the character, and developing artificial characters. Most existing research toward any of these modules focuses on one aspect such as affect or personality and only takes the perspective of one discipline such as Psychology or Computer Science. Character Computing proposes addressing these questions from a joint perspective of Computer Science and Psychology while focusing on all relevant aspects making up a human being. The aim is providing an interdisciplinary, application-specific framework of human behavior in a specific situation given the human’s character.
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Notes
- 1.
Character. (n.d.) In Merriam-Webster’s collegiate dictionary. Retrieved from http://www.merriam-webster.com/dictionary/character.
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Acknowledgements
Huge credit goes to Prof. Dr. Cornelia Herbert for major revisions of this chapter. Special thanks to Prof. Dr. Haythem Ismail for the insightful review of the chapter. Sincere thanks to Prof. Dr. Slim Abdennadher for insights and support.
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El Bolock, A. (2020). What Is Character Computing?. In: El Bolock, A., Abdelrahman, Y., Abdennadher, S. (eds) Character Computing. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-15954-2_1
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