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SmartLife – Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents

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Serious Games (JCSG 2018)

Abstract

SmartLife aims to promote healthy living habits and avoid sedentary lifestyles in adolescents by creating a mobile game that requires lower body movement, and uses tailored feedback, based on physical activity indices measured by a smart shirt. To date, no serious games exist that tailor game play by real-time feedback on achievement of the target behaviour. This approach can improve current exergames by reaching higher levels of intensity in physical activity, which is needed to impact on health. The tailored approach also supports competence and feasibility and hence reduces drop-out and injury risks.

SmartLife combines exergame and smart textiles. Gaming experience is tailored according to feedbacks and the physical activity indices measured by the smart shirt providing the user with better game experience.

Consequently, SmartLife holds the potential to contribute to better health by exergaming. A mobile exergame has been developed in co-creation with the target group and improved in an iterative testing process.

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Correspondence to Jorge Doménech .

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Doménech, J. et al. (2018). SmartLife – Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_31

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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