Years and Authors of Summarized Original Work
-
2006; Chen, Deng, Teng
Problem Definition
In this entry, the following two problems are considered: (1) the problem of finding an approximate Nash equilibrium in a positively normalized bimatrix (or two-player) game; and (2) the smoothed complexity of finding an exact Nash equilibrium in a bimatrix game. It turns out that these two problems are strongly correlated [3].
Let \( { \cal G=({\mathbf{A}},{\mathbf{B}}) } \) be a bimatrix game, where \( { {\mathbf{A}}=(a_{i,j}) } \) and \( { {\mathbf{B}}=(b_{i,j}) } \) are both \( { n\times n } \) matrices. Game \( { \cal G } \) is said to be positively normalized, if \( { 0\le a_{i,j}\!,b_{i,j}\le 1 } \) for all \( { 1\le i,j\le n } \).
Let \( { \mathbb{P}^n } \) denote the set of all probability vectors in \( { \mathbb{R}^n } \), i.e., non-negative vectors whose entries sum to 1. A Nash equilibrium [8] of \( { \cal G=({\mathbf{A}},{\mathbf{B}}) } \) is a pair of mixed strategies \( {...
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Recommended Reading
Chen X, Deng X (2005) 3-Nash is PPAD-complete. ECCC, TR05-134
Chen X, Deng X (2006) Settling the complexity of two-player Nash equilibrium. In: FOCS'06: proceedings of the 47th annual IEEE symposium on foundations of computer science,pp 261–272
Chen X, Deng X, Teng SH (2006) Computing Nash equilibria: approximation and smoothed complexity. In: FOCS'06: proceedings of the 47th annual IEEE symposium on foundations of computer science, pp 603–612
Daskalakis C, Goldberg PW, Papadimitriou CH (2006) The complexity of computing a Nash equilibrium. In: STOC'06: proceedings of the 38th ACM symposium on theory of computing,pp 71–78
Daskalakis C, Papadimitriou CH (2005) Three-player games are hard. ECCC, TR05-139
Goldberg PW, Papadimitriou CH (2006) Reducibility among equilibrium problems. In: STOC'06: proceedings of the 38th ACM symposium on theory of computing, pp 61–70
Lipton R, Markakis E, Mehta A (2003) Playing large games using simple strategies. In: Proceedings of the 4th ACM conference on electronic commerce, pp 36–41
Nash JF (1950) Equilibrium point in n-person games. Proc Natl Acad Sci USA 36(1):48–49
Papadimitriou CH (1994) On the complexity of the parity argument and other inefficient proofs of existence. J Comput Syst Sci 48:498–532
Savani R, von Stengel B (2004) Exponentially many steps for finding a Nash equilibrium in a bimatrix game. In: FOCS'04: proceedings of the 45th annual IEEE symposium on foundations of computer science, Rome, pp 258–267
Spielman DA, Teng SH (2006) Smoothed analysis of algorithms and heuristics: progress and open questions. In: Pardo LM, Pinkus A, Süli E, Todd MJ (eds) Foundations of computational mathematics, Cambridge University Press, Cambridge, pp 274–342
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer Science+Business Media New York
About this entry
Cite this entry
Chen, X., Deng, X. (2016). Non-approximability of Bimatrix Nash Equilibria. In: Kao, MY. (eds) Encyclopedia of Algorithms. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-2864-4_258
Download citation
DOI: https://doi.org/10.1007/978-1-4939-2864-4_258
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4939-2863-7
Online ISBN: 978-1-4939-2864-4
eBook Packages: Computer ScienceReference Module Computer Science and Engineering