Summary
this paper presents a new approach to interactive evolutionary computation that helps the user in the difficult task of finding an optimal solution between multiple possibilities. There are several ways of applying algorithms in interactive evolutionary computation; in this paper we explain three of them in order to make an experimental comparative study. Proceeding with a main goal of solving complex problems as fast as possible, we take the Rastrigin test function as a benchmark and it is executed with the three algorithms described. The aim is to show clearly the results of the algorithms in terms of solution quality and number of iterations. The results clearly show that the use of the proposed method based on chromosome learning heuristics works well even for non Interactive Evolutionary Computation frameworks.
This research was supported in part by grants from MCyT project TRACER, Ref: TIC2002-04498-C05-04
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Saez, Y., Isasi, P., Segovia, J. (2005). Interactive Evolutionary Computation algorithms applied to solve Rastrigin test functions. In: Abraham, A., Dote, Y., Furuhashi, T., Köppen, M., Ohuchi, A., Ohsawa, Y. (eds) Soft Computing as Transdisciplinary Science and Technology. Advances in Soft Computing, vol 29. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-32391-0_73
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DOI: https://doi.org/10.1007/3-540-32391-0_73
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