First and foremost ... The difficulty is like ramming into a brick wall like instantly. I'm a touch embarassed but the very first enemy killed me twice.
But I'm aware that's a result of the game being not done yet. They say to make the tutorial last; yeah?
That said I love the vibe and now that I'm starting to get it I really love the vision. I really like how it feels like the goal In a fight is either win neutral and get the guard break through luck or make a good defensive play and see the target attack and then figure out how to actually land that attack; and then flow the combo as far as you can take it. I think that flow really captures the feel of a fighting game.
Also just this demo build has so much in it already! So many fun little cutscenes. I love both these girls so much. I'm so deeply looking forward to seeing how the game shapes up 馃挄馃挄馃挄