Progress Report v0.6 (Part 3/3) (Release February 7th)


Thank you all for your patience! 

This devlog will be pretty short, but there will be another one coming in about 7 days.


This was posted in the discord a few days ago but for those of you who haven't seen it yet:


Some unmentioned additions shown in the trailer:
1. Pheromone clouds: They make your salvor all hot and bothered if you have her move around too much in them.
2. Dark Levels: Data is no longer saved on your maps, explorer gear is recommended on these levels.
3. Flooded Levels: These flooded variations are faster to traverse with a snorkel kit but they may also attract more salvors.
4. Salvor dates: If you talk with your salvor enough or choose certain choices you may have the option to go on a date from the home tab. This will grant you certain unique events/mechanics + food.
5. Tish makes different faces when talking. (Not much to say here, I just think it's cute)
6. Static interference: Moving forward certain levels will have objects that cause static interference. It may remove your ability to keep map data or remove your ability to scan any map data at all.
7. There are a couple of rare and hidden things that I'll leave for a surprise as well.


I'll be continuing to work on the update and progressing toward getting the game released on Steam up until the 7th.


The next update's release devlog (AFTER this update's release devlog v0.6) will be v1.0: the final major update for Salvor DEEP adding 8 more levels, 2 endings, + some other stuff. I will announce the date for v1.0's release during that devlog as well.

Get Salvor DEEP

Buy Now$5.00 USD or more

Comments

Log in with itch.io to leave a comment.

(-1)

Will there be the thing, the uuuhh, the yknowwhatchamacallit .... The brain



RotπŸ˜ˆπŸ€«πŸ§β€β™‚οΈ

(+2)

Oh right, some people were talking about that in the discord too πŸ˜† unfortunately there will not be any references to brain-rot memes in the game.

(+1)

thank god

(+1)

FEB 7TH!!?

Dang i thought i'd have to wait wayy longer lol, fuckin hell yeah

Surprise! 😁

(+1)

Peak

(+1)

<3

Will my previous idea i put in a previous progress report of having different flooring (Metal, Wood, Flooded, Earth-like) have different noise volumes so there could be some sneaky levels where you have to try and sneak past other salvors?

Also i am so incredibly excited for when the update releases! Keep up the great work!

Unfortunately there won't be, I think it would be an interesting idea to play around with though!

And thank you! Hopefully I'll get the next update out a little faster. πŸ˜…

(1 edit) (+2)

Keep up the great work! This is looking awesome! ^^

Also, do you plan on continuing to update the game after the 1.0 release? If so, what do you plan to add to it?

(+3)

Thank you!

Possibly a little in the far future, similar to CDares' incoming update it will depend on the next project's performance.

Sounds good! Already got another project in the works/thought about?

(+1)

Indeed! The original plan was 2 small projects 1 medium 1 large, (SDEEP kinda became a medium though). I'll go into this a bit more on update v1.0 but effectively both of the next projects are conceptually complete, I just need to make them. πŸ‘

(+1)

Oh sweet that sounds great, I hope to keep supporting you if they’re as good as this one! 

(+1)

looks like absolute cinema is back on the menu boys

(+2)

I hope it delivers! 😁

(+1)

PEAK is BACK

(+1)

Heeeey thanks! πŸ˜„

(+1)

Dating mechanics, let's gooooo!

Hey glad you're hyped! 😁

Oh hey, I was just thinking about this game yesterday!

Same 😁

(+1)

this is huge, thanks for the update

(+1)

You're welcome! 😁