New Dragonsweeper Version!


Major new stuff added to Dragonsweeper!

  • new monsters and changed some old monsters' behaviors
  • adjusted the challenge
  • improved UI
  • basic mobile support (will not be perfect unless the game is redesigned for the format)

Remember: always check the Monsternomicon

Files

dragonsweeper1.1.10.zip 38 MB
5 days ago

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Comments

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(+3)

For some reason this new version is not the download listed on the main page.

(+1)

The broken walls are a really interesting addition. But I wonder if they highlight an issue in how the game conveys hidden information?

I assume that to avoid visual clutter, you don’t want to have fallen monsters all over the place. But equally, if you left dead monsters only where their position/orientation/etc was relevant, it might give away too much.

What if you had a toggle button or mouseover area on the bottom bar that just showed where the monsters you’ve killed were? It would allow players to make deductions without having to rely on remembering what they’ve killed. I guess an alternative would be a more elaborate marking system that could mark-up uncovered cells and distinguish between possible values and certain values (eg placing a purple 4 on two squares would denote the other gargoyle is here or here)

Fyi, Monsternomicon updates with how many monsters are remaining, so you don't have to remember that?

(2 edits) (+2)

But it’s important in some instances to know where things were on the board — what directions mice were facing, whether you eliminated a guardian in a particular quadrant or not, etc. These are things that are easy to forget and the raw numbers don’t help to re-deduce them.

(+1)

Woah, thanks for teaching me more about the game!

Awesome. I had fun in the old version, and had fun in the new one. I do not feel it is more difficult, so far.

I dislike the new version cuz it feels easier, i felt that the huge increase in xp needed was very fun to tackle and was great but now it feels like a farming simulater

Really? The new version has more 27 hearts more of common monsters  (45 w/Romeo+Juliet) which is less blank spaces. Max hearts only goes up on odd levels.


The only thing easier is the new marking system, which is now much faster. Mid-game for me feels much slower, and I can't win consistently as with the original.

(+1)

Can't download latest version. Just one change I'd really like is that Heart Scrolls show the number below them if I encounter them at full HP, but I guess that's part of resource planning! Won the previous version, so I'm trying to avoid Heart Scrolls for as long as I can. Tough that way.

(1 edit) (+2)(-2)

i actually really dislike the challenge changes. all these higher tier uber games goin "this game is too easy" and then theres a normal human (such as myself) that actually really like the difficulty where it was. now it just feels like a guessing game, yknow?

(1 edit) (+3)(-4)

Huh, the previous version was much better. It would be nice of you to create levels with different patterns, random encounters, enemies with synergies with other monsters, moving enemies and the like, but don't ruin the original experience. This new version is so so.

There seems to be some issue with the music on the latest version, it doesn't loop properly

is there a way to play without it filling the browser window? it's way too big now

(+3)

Love the update! After playing the original 5-6 times I felt like I could pretty consistently get perfect score and was feeling a bit repetitive. With the update it requires a lot more ingenuity (and sometimes luck).

(+5)

Love the new tile marking UI! New music is great, although the downtime between tracks feels like it last way too long.

Not sure how I feel about the difficulty increase. On the one hand, I feel like I had pretty much solved the previous version, so more difficulty is good. On the other hand, the game feels a tad more inscrutable now, like there are fewer paths to victory. The tighter HP and fewer initially revealed tiles makes the early to mid game feel a lot more cramped in general. I need to play more to process my thoughts.

(2 edits)

Masterful update, though a step up in difficulty. I prefer when the start has more empty spaces (esp w/the scaling change), double walls are a bit annoying too (map structures are great, it just feels like a roadblock here).


Small note: the new  version seems to be a bit blurrier, like a difference with (visual) scaling.


I have to run the downloaded versions with `python3 -m http.server`. I have another http server (diff language) that I was trying first and for whatever reason all it does is infinitely loop the colors (inspector says some assets aren't loading).



The old version with the new marking system would be a lot better for casual or speed. I suppose with both versions available someone could probably even splice it in.