Ok, first of all, fixed the linking so that the main source file is again being updated, yay!
I'm thinking to use the same github for the new project, just make a new folder for the new main source file and plow straight ahead. Seems the easiest way by far to keep everything up to date.
Also, appearance. We could cheat and use the same appearance hooks that Flexible Survival uses. It means you could even, potentially, use existing extensions to grab mutant strains.
Thoughts?
Thursday, September 8, 2011
Wednesday, September 7, 2011
Flexible Society
Is that a good name? Flexible Society, Flexible Tribes, Flexible Family?
Ok, so, the decision is cast! Now on to core mechanics.
I'm thinking a tribe should have the following stats:
Population: Simply, how many there are.
Military Preparedness: Percentage of population that could mobilize to violence.
Scientific Preparedness: Literature rate combined with amount of population willing to discover and learn on a scientific level.
Manufacturing Readiness: Percentage of population that could pick up a hammer or equivalent and get to building
Might: Basic ability of military unit to cause damage
Stamina: Basic ability of military unit to withstand damage
Intelligence: How good are your scientists?
Charm: How good are your diplomats and spies
Industrialization: How well you construct things
Infection Rate: How quickly are prisoners converted to your tribe
Mental Dominance: How much, or little, do converts retain after conversion
Sex: Does your strain have a male and female? Is it only one or the other? Hermaphrodites? Neuter?
Am I missing anything really obvious?
Aside from stats, tribes would have Traits, like merits.
Some would be innate, like if you're playing a tribe of Gryphons, you would start with Flight.
Others you could pick up during play, like First Aid Trained.
They would influence your stats and/or possible give you new actions. Like if you have flight, a unit may flee instead of being destroyed in a conflict. or Tolerant, which allows prisoners to contribute to population even while not converted.
Thoughts below!
Ok, so, the decision is cast! Now on to core mechanics.
I'm thinking a tribe should have the following stats:
Population: Simply, how many there are.
Military Preparedness: Percentage of population that could mobilize to violence.
Scientific Preparedness: Literature rate combined with amount of population willing to discover and learn on a scientific level.
Manufacturing Readiness: Percentage of population that could pick up a hammer or equivalent and get to building
Might: Basic ability of military unit to cause damage
Stamina: Basic ability of military unit to withstand damage
Intelligence: How good are your scientists?
Charm: How good are your diplomats and spies
Industrialization: How well you construct things
Infection Rate: How quickly are prisoners converted to your tribe
Mental Dominance: How much, or little, do converts retain after conversion
Sex: Does your strain have a male and female? Is it only one or the other? Hermaphrodites? Neuter?
Am I missing anything really obvious?
Aside from stats, tribes would have Traits, like merits.
Some would be innate, like if you're playing a tribe of Gryphons, you would start with Flight.
Others you could pick up during play, like First Aid Trained.
They would influence your stats and/or possible give you new actions. Like if you have flight, a unit may flee instead of being destroyed in a conflict. or Tolerant, which allows prisoners to contribute to population even while not converted.
Thoughts below!
Tuesday, September 6, 2011
New Chapter?
I'm getting that itch! That creative itch!
What say ye, my fanbase, to a new chapter of the Flexible saga?
I had two thoughts in mind.
A: Civilization meets Flexible Survival. You're in charge of a mutant tribe(You chose the infection) and you have to infect, breed, and do battle to protect your niche, or take over America!
B: Infiltration. You're an aware mutant that wants to bring his/her gift to the people of an equally aware and frightened city. If you get caught, they'll kill you, but if you succeed...
Thoughts? Comment below!
What say ye, my fanbase, to a new chapter of the Flexible saga?
I had two thoughts in mind.
A: Civilization meets Flexible Survival. You're in charge of a mutant tribe(You chose the infection) and you have to infect, breed, and do battle to protect your niche, or take over America!
B: Infiltration. You're an aware mutant that wants to bring his/her gift to the people of an equally aware and frightened city. If you get caught, they'll kill you, but if you succeed...
Thoughts? Comment below!
Monday, September 5, 2011
Walkthrough/FAQ
A fan has something cooking, check it out here: http://web.flexiblesurvival.com/viewtopic.php?f=17&t=453
Friday, September 2, 2011
August Report
Second best month to date, who can argue with that? Singleplayer audience came together when my hard drive decided to fail, netting 160$, the rest is multiplayer proceeds. My singleplayer contributors&co coders(SarokCat and HellerHound) are putting out awesome content, thanks guys!
On the multiplayer front, Edmol has produced default avatars for us, so no one is without an avatar again! But we need more avatar work(Much more). You an artist or know a good one, do point them our way.
We also have a customizable AI now, much like Dragon Age or Final Fantasy 12, you can program yourself to respond to the situation at hand.
We almost have a Paypal-Free payment solution ready to unroll, just putting little finishing touches on it.
Chat! You can now chat with web and telnet connected multi people straight from the web page. Join the community!
PS: Multi is at http://flexiblesurvival.com/
Next Target Student Loan:
I crushed that loan! Instead of doing specific loans, let's just do the total: $15,838 remaining, 1827 paid last month.
April Donations: 2,274
May Donations: 1,806
June Donations: 2,245
July Donations: 3,267
August Donations: 2,648
Making it without corporate backing. 5 months down, many more to go!
On the multiplayer front, Edmol has produced default avatars for us, so no one is without an avatar again! But we need more avatar work(Much more). You an artist or know a good one, do point them our way.
We also have a customizable AI now, much like Dragon Age or Final Fantasy 12, you can program yourself to respond to the situation at hand.
We almost have a Paypal-Free payment solution ready to unroll, just putting little finishing touches on it.
Chat! You can now chat with web and telnet connected multi people straight from the web page. Join the community!
PS: Multi is at http://flexiblesurvival.com/
Next Target Student Loan:
I crushed that loan! Instead of doing specific loans, let's just do the total: $15,838 remaining, 1827 paid last month.
April Donations: 2,274
May Donations: 1,806
June Donations: 2,245
July Donations: 3,267
August Donations: 2,648
Making it without corporate backing. 5 months down, many more to go!
Thursday, September 1, 2011
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