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bigjus

778
Posts
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A member registered Nov 25, 2018

Recent community posts

had to give up on world 3 level 6 as its too hard to get past the first fan section - its not easy to tell when a fan is switched off and you just end up being pushed into the roof spikes !

finished the game , nice !

only problem i found was that i couldnt heal , neither k or right click worked ?

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had to give up on this level as the gameplay started going very jerky and the sound was cutting out really badly ... and this level is too hard - the bottom section of it is virtually impassable unless you get really lucky - great game up till then !

i wouldnt use the mouse at all for controls - makes it really hard to play on a laptop ! i would have gone for keys near the spacebar so its more ergonomic e.g.  z and x 

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really awkward game on a few levels ! 

using shift and ctrl with space isnt a good layout

the floor is way too slippy for accurate jumping 

wall jump doesnt seem to work after "flying" ?

stuck on campfire 3 ... 

visually its great !

wall jumping is very difficult but nice game

nice game but really needs a key instead of mouse for fire - its awkward to play on a laptop

yeah , i understood how to do it but they kept failing to appear after jumping ... played the version on the " most recent " games page

its really buggy im afraid ... a lot of times the platforms dont spawn when you press space and then when i missed a platform and fell off the screen it respawned inside the background and i couldnt get out ...

yeah , thats excellent ! quite tough in places but very good

sort of - on the "most recent" page that i always check

nice game !

i would add alternate keyboard controls - arrows to move , space to jump zx for dash and bark

should have a key instead of the mouse to fire as this makes it awkward to play on a laptop ...

the big jump mechanism is too awkward in my opinion and doesnt always trigger as you would expect it to ,,, would be better if you just had to hold down the spacebar to get the bigger jump ?

i would prefer to use arrow keys for movement but that doesnt seem to be an option ?

horrible controls - all too cramped together

really good !

thanks for the reply - in 35 + years of gaming ive never heard of that problem !

look forward to the update

seems to be some issue with the jump not triggering properly when running - its happening to me a lot (using arrows for movement)

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shame youve disabled comments on frogster 2 , there seems to be an impossible jump near the end i was gonna report - spoils the game as you cant finish it

lovely little game , wish it was longer !

so far it just needs a key like z or x adding as glide otherwise its too awkward to play if using arrow keys

i cant get it to run ... when i click on the " how to play" or on "play" balloons the game takes control of my pointer and then does nothing ?

really needs a button for attack instead of mouse as its too awkward to use on a laptop !

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lovely game !

tried that but just fall through it !

level 3 seems impossible to pass - am i missing something obvious ?

really nice game , love the art style

needs checpoints as with any death its right back to the start...

finished everything , very nice !  the dash orbs that move direction are really tricky though

needs to be keys for attack instead of mouse or its impossible to play on a laptop

needs at least to use buttons instead of mouse as its impossible to play well on a laptop - also 2 different types of input source is never a good idea ... would you use a controller and a mouse ?!

totally fantastic game as always from this dev ! loved all the others and this is just as good - looking forward to the full version ...

really well produced game this , great look and idea - the keys used for switching characters are badly placed though ... is it made for a non qwerty keyboard ? 

if not it needs to use keys next to each other such as a s d or z x c ...

yes ! excellent work !

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extremely hard platforming here ! i had to give up at this stage -

due to the seemingly impossible bit after the moving platforms , i cant get down the diagonal shaft after them when ive tried at least 100 times ...

a few things i would change 

the fps display in the top left is useless , bin it and replace with a screen / stage number instead to make it easier to identify where you are in the game .

some respawn points need moving to avoid annoying repetition of awkward parts , once youve managed to pull it off once that should be enough !

crowns - once youve got them that should be it , they shouldnt reappear if you die ( i noticed some do that in earlier stages )

platforms that fall apart when you use them are not obvious - maybe put a red ring around them or make them a diierent colour , something to warn the player that they are one touch only

controls are perfect for me so i wouldnt change anything there

im currently on 400+ deaths as its so bloody hard but that should tell you i like it !

had to give up after the 1st big drop through the spike tunnel as the section below is too hard - theres too much momentum on the players movement to be able to land safely between the spikes , then repeat it ...

up until that , all good

really needs to be a key to slow time down - otherwise its difficult to play on a laptop ... im amazed how many devs forget this !

too hard for me but looks good