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For the love of all things holy can you PLEASE make the platforms not rotate. 
I've spent an HOUR stuck on the second balancing path and I cannot get past it. I cannot wrap my head around how to get past the balancing mechanics because it just is so fidgety and difficult. 
I've tried going slow. And going fast. Neither work. 
I can't enjoy your game because the core mechanic of the rotating platforms is just impenetrable to me. 
And I didn't even get to see any of the TF content. Miserable experience. I feel sick and angry now. 

Platforms don't rotate, the way balancing mechanic works is it makes you strafe to left or right, there's a bar on top of your screen indicating you balance, you can adjust it to the left or right with a or d

I was not qualified to enjoy this game as I can't operate wasd due to tendonitis...

Not quite sure I understand the blancing mechanics. Also, what am I supposed to do when I get the cube on the fourth course that covers half the screen? I can't see the beam, so I have no way of knowing where to go.

How complete would you say this is? I write little reviews/summaries of transformation-themed games here on Itch, and I try to make a note of how far along a game's development is in them.

This feels like a pretty complete jam-scoped experience but it's labeled as an alpha, so I'm mostly just wondering if you're planning on expanding it/using this to test ideas for a separate game/etc.

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You can completely break the games central mechanic by walking backwards off the first platform to reactivate the "start balancing" trigger again which puts you into the walking state while on the platform and balancing state while on the safe ground

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All the plush TFs were really cute! Ribbon Mike was pretty funny while trying to keep balance, and JulenMarten did great voicing him!

(And don't think that Echo reference escaped notice >:3c)

hey so do the white cubes do anything? on my first playthrough i touched em all, and on my second i avoided them all, do they do anything or are they just there as like, markers or something? also is there only one non game over ending or is there multiple possible endings for this game?

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if there were multiple endings, i'd have assumed they'd be attained based either on how long you take to win, how many white cubes you touch, or how many deaths you got? but it could very well be something else, or nothing. it could always be a 1 ending game.

Just one true ending for now! Those are definitely some ideas being talked about

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The cubes stabilize you. When you collect them, they reset your balance meter to the center. (Except that two cubes that give or remove the dog snout)

ohhh, interesting very nice to know. Hey canonically is the MC human or animallian? or is it meant to be ambiguous so you can envision yourself as the MC?

Pretty sure they're human and supposed to be the player, since Mike just says "you" and we don't get any info on them.

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The MC is you ;]

mike is so me :3