Is it possible to provide an option to prevent 'LUST' from returning to zero? For example, put a switch in 'seal' or something.
It's a bit annoying that 'LUST' returns to zero after the event.
Of course, it's better to set a maximum value to prevent BUGs when updating 'corrupted level 3+' in the future
I used Google Translate, I hope I can express my meaning correctly, please forgive me if it offends me