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broken upscaling Soul Calibur 2 #1325
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For some reason I can't find this comment in context, so I'm not entirely
sure. I haven't really worked on xemu in a year or two now, but finally
have time to poke around again. If you can give a summary of what you've
tried and what you're seeing (looks like the screenshots in #1325 are dead
links) I might be able to help, though I still need to catch up on the
GL/Vulkan split/etc...
…On Wed, Jan 29, 2025 at 6:10 PM Mason Thompson ***@***.***> wrote:
@abaire <https://github.com/abaire> looking into this further, I've tried
multiple different implementations, and it seems that when added that
shifts the viewport in such a way that causes a smearlike effect at the top
and bottom
I'm not sure why but I was wondering if you had any ideas
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You're good, I was just asking a general question, although it didn't
across the way I intended so I removed it, I'll update this issue soon
though if you want to look at it. I'm also getting acclimated to the split,
and reading up on Vulkan lol
On Thu, Jan 30, 2025 at 12:10 AM Erik Abair ***@***.***>
wrote:
… For some reason I can't find this comment in context, so I'm not entirely
sure. I haven't really worked on xemu in a year or two now, but finally
have time to poke around again. If you can give a summary of what you've
tried and what you're seeing (looks like the screenshots in #1325 are dead
links) I might be able to help, though I still need to catch up on the
GL/Vulkan split/etc...
On Wed, Jan 29, 2025 at 6:10 PM Mason Thompson ***@***.***>
wrote:
> @abaire <https://github.com/abaire> looking into this further, I've
tried
> multiple different implementations, and it seems that when added that
> shifts the viewport in such a way that causes a smearlike effect at the
top
> and bottom
>
> I'm not sure why but I was wondering if you had any ideas
>
> —
> Reply to this email directly, view it on GitHub
> <
#1325 (comment)>,
> or unsubscribe
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hi sorry compressed the images so they would upload directly |
Title
https://xemu.app/titles/4e4d0003/#Soulcalibur-II
Bug Description
upscaling does not work as intended in this title (4:3 output only)
Expected Behavior
upscaling should make things sharper
xemu Version
offending commit
https://github.com/xemu-project/xemu/releases/tag/v0.7.63
last working
https://github.com/xemu-project/xemu/releases/tag/v0.7.62
System Information
win10
9900kf
rtx3080
Additional Context
broken behavior
working behavior
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