-
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathenet_client_server_test.go
113 lines (92 loc) · 2.92 KB
/
enet_client_server_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
package enet_test
import (
"fmt"
"log"
enet "github.com/eikarna/gotops"
)
func Example_clientServer() {
// This example demonstrates some basic usage of the enet library.
// Here we set up a client & server, send a message between them, then
// disconnect & cleanup.
port := uint16(12345)
fmt.Printf("enet version: %s\n", enet.LinkedVersion())
// Initialize enet
enet.Initialize()
// Create new listen address
address := enet.NewListenAddress(enet.ENET_ADDRESS_TYPE_IPV4, port)
// Make host is bind to any address
address.BuildAny(enet.ENET_ADDRESS_TYPE_IPV4)
// Make our server.
server, err := enet.NewHost(enet.ENET_ADDRESS_TYPE_IPV4, address, 32, 1, 0, 0)
if err != nil {
log.Fatal(fmt.Errorf("unable to create server: %w", err))
}
// For this example, we're going to wait until a disconnect event has been
// properly handled. Set this up here.
disconnected := make(chan bool, 0)
// Setup our server handling running in a separate goroutine.
go func() {
for true {
ev := server.Service(10)
switch ev.GetType() {
case enet.EventConnect:
fmt.Printf("[SERVER] new connection from client\n")
case enet.EventReceive:
fmt.Printf("[SERVER] received packet from client: %s\n", ev.GetPacket().GetData())
// We must destroy the packet when we're done with it
ev.GetPacket().Destroy()
// Send back a message to the client.
err := ev.GetPeer().SendString("message received!", 0, enet.PacketFlagReliable)
if err != nil {
log.Fatal(err)
}
case enet.EventDisconnect:
fmt.Printf("[SERVER] client disconnected")
close(disconnected)
}
}
}()
// Make a client that will speak to the server.
client, err := enet.NewHost(enet.ENET_ADDRESS_TYPE_IPV4, nil, 32, 1, 0, 0)
if err != nil {
log.Fatal(err)
}
// Connect to the server.
peer, err := client.Connect(enet.NewAddress(enet.ENET_ADDRESS_TYPE_IPV4, "localhost", port), 1, 0)
if err != nil {
log.Fatal(err)
}
// Keep checking the client until we get a response from the server.
done := false
for !done {
ev := client.Service(10)
switch ev.GetType() {
case enet.EventReceive:
fmt.Printf("[CLIENT] received packet from server: %s\n", string(ev.GetPacket().GetData()))
ev.GetPacket().Destroy()
done = true
case enet.EventNone:
// If nothing else to do, send a packet.
fmt.Printf("[CLIENT] sending packet to server\n")
err = peer.SendString("hello world", 0, enet.PacketFlagReliable)
if err != nil {
log.Fatal(err)
}
}
}
// Immediately disconnect the client.
peer.DisconnectNow(0)
// Wait for the disconnection to be handled by the server.
<-disconnected
// Cleanup.
client.Destroy()
server.Destroy()
enet.Deinitialize()
// Output:
// enet version: 1.3.18
// [SERVER] new connection from client
// [CLIENT] sending packet to server
// [SERVER] received packet from client: hello world
// [CLIENT] received packet from server: message received!
// [SERVER] client disconnected
}