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To support 2021, a simple modification was made to ChunkNode.cs commenting out the Gizmos.DrawLineList call and replacing with a for each in collection loop:
int z = 0; foreach (var connectedNode in connections.Keys) { Gizmos.color = Color.blue; Gizmos.DrawLine(points[z++], points[z++]); }
The text was updated successfully, but these errors were encountered:
Gizmos.DrawLineList() is a function that does not exist in Unity 2021 - but does in every version thereafter (2022.2 forward)
To support 2021, a simple modification was made to ChunkNode.cs commenting out the Gizmos.DrawLineList call and replacing with a for each in collection loop:
int z = 0; foreach (var connectedNode in connections.Keys) { Gizmos.color = Color.blue; Gizmos.DrawLine(points[z++], points[z++]); }
The text was updated successfully, but these errors were encountered: